Promodlive v2 is based on v1, except with the following bug fixes and code-enhancements:
- Fully functional shoutcaster overlay for all resolutions and aspect ratios - Class loadouts are preserved in the rank file - Class related binds - Enhanced client- and server-security - Small changes/improvements to the hud and menus - Players left-HUD is rebuilt and therefore it is possible to get rid off for those nice-looking frag-movies - Full Hardcore-mode support, including support for all gametypes, HC mode will also use cook-nades - Red enemy crosshair glitch through smoke fixed - Added a strat mode (promod_mode strat) with nadetraining possibility, similar to AM4PAM - Client-side scorebot functionality implemented, similar to the PAM4 scorebot. - Disabled ammo-sharing between SMG and M9 Beretta, as well as reduced weapon switch on M16 - All taunt sounds have been removed
Reported bugs which are now fixed: - lot of major bugs from v1 fixed - v2 bugs fixed - vacant on dm + comp_public mod was droping servers - another little class bug - little things in sab/hq mods - some stuff for mmakers
Battle(aXe) is also PromodLive v2.02 rc1, for fun/testing I have set it up in HC (yes Sky mode. This Promod supports HC as well now, so there's no need to keep up with PAM4 for HC servers anumore, maybe we can check it out with a few peeps tonight?
Both our servers have v2.02 ReleaseCandidate2 now, here's the changelog:
Reported bugs from RC1, which are now FIXED: - issue with barrels @ citystreets - autobalance enabled in public modes - scorebot improvments - hardcore hud bug fixed - removed the sound for the dvar enforcer .. now its just a blurred screen without minimap! - added lan and lan_hc mode
EDIT: forgot to mention that both servers are HardCore now for fun/testing
Sky asked what modes there are available now, here they are: