Post by LuMbErJaCk on Feb 18, 2009 0:42:01 GMT 1
Kiss my (aXe) and Battle(aXe) both are running Promod 4.31 now
Promod 4.31 will be used as the S&D mod used for all ladder and cup matches with immediate effect. Clans will have 2 days grace to get their servers upto date from the date of this post.
Changelog:
- Fully integrated Shoutcaster Overlay
- Flash fix preventing players from becoming unflashed when a grenade tags them/blows up behind them
- Added Noise/dink when shooting someone's head which differentiates the body sections
- 3rd person smokeless muzzle flash introduced (Sight/Spotting Enhancement)
- Enhanced multiplayer options
- cg_viewzsmoothing value adjusting has been blocked to prevent abuse
- Car doors/bonnets will now instantaneously vanish when cars explode
- Assault & SMG hitbox damage amplifiers to Legs/Arms/Feet/Hands have been dropped from 1.0 to 0.7 for improved aimbased hitbox, chest/neck & head retain same values as promod 4.22 (so aim better before you start to whine about bad HD )
- Planting during timeouts blocked
- All gametypes fully functional again
- More compact HUD
- Opponent will no longer hear the bomb drop sound as the bomb is planted<
- Name changes during ready-up-period will change instantly
- The "Please do not cheat" display will display what's command needs changing
- Menus will no longer close itself when the round is over
- Server DVAR monitor has been implemented!
Promod 4.31
Hotfix Change Log
- Shellshock added to prevent sprint glitch at start of rounds
- Custom ruleset iwd can now be editted to suit your server preferences (public mode)
- Public SD rounds fixed to mr12 from mr8
- Backlot ambience issue fixed
- IWD checksum security added to prevent any alteration/cheating on main files for promod
- Shoutcaster overlay sorting display bug corrected
- lan_mr12/mr15 modes have fade to black feature for experimental purposes
Promod 4.31 will be used as the S&D mod used for all ladder and cup matches with immediate effect. Clans will have 2 days grace to get their servers upto date from the date of this post.
Changelog:
- Fully integrated Shoutcaster Overlay
- Flash fix preventing players from becoming unflashed when a grenade tags them/blows up behind them
- Added Noise/dink when shooting someone's head which differentiates the body sections
- 3rd person smokeless muzzle flash introduced (Sight/Spotting Enhancement)
- Enhanced multiplayer options
- cg_viewzsmoothing value adjusting has been blocked to prevent abuse
- Car doors/bonnets will now instantaneously vanish when cars explode
- Assault & SMG hitbox damage amplifiers to Legs/Arms/Feet/Hands have been dropped from 1.0 to 0.7 for improved aimbased hitbox, chest/neck & head retain same values as promod 4.22 (so aim better before you start to whine about bad HD )
- Planting during timeouts blocked
- All gametypes fully functional again
- More compact HUD
- Opponent will no longer hear the bomb drop sound as the bomb is planted<
- Name changes during ready-up-period will change instantly
- The "Please do not cheat" display will display what's command needs changing
- Menus will no longer close itself when the round is over
- Server DVAR monitor has been implemented!
Promod 4.31
Hotfix Change Log
- Shellshock added to prevent sprint glitch at start of rounds
- Custom ruleset iwd can now be editted to suit your server preferences (public mode)
- Public SD rounds fixed to mr12 from mr8
- Backlot ambience issue fixed
- IWD checksum security added to prevent any alteration/cheating on main files for promod
- Shoutcaster overlay sorting display bug corrected
- lan_mr12/mr15 modes have fade to black feature for experimental purposes