Our Kiss My (aXe) server is now a HTF (Hold The Flag) server. here's a description about the gameplay, although it is written for CoD2 it is quite similar for CoD4. I played HTF several times at the CoD2 server of a friend (
Tiny CoD2 server) and it has some really nice tactic features, it's not assault as in FarCry (nothing compares to that) but some things are very nice. Try it and you won't get disappointed
The rules for Hold the flag or HTF as its called are as follows:
* Each team spawns on the opposite side of the map from each other.
* The object is to get the flag, which spawns in the middle of the map, and keep it within team possession for 90 long seconds.
* Doing so, will give the team in possession of the flag one point, whereupon the flag will respawn in it's original position.
* Flag carriers are marked on the HUD's compass, although there is a one second delay for the enemyteam.
* The first team that reaches the score limit (default 5) wins.
Along with Capture the Flag, Hold the Flag feels more like a team sport than it does a war simulation. In fact it is surprising that EA sports hasn't come up with a version of this game.
The sport it resembles the most is most probably, Australian Rules Football.
Unlike CTF, the action does not move in straight lines. Players grab the flag and tear off in all directions with it. For this reason, HTF poses some significant organizational problems in a clan versus clan scrimmage.
With action so fluid, how can a team leader keep all his players coordinated when the objective keeps moving?
In HTF, the fire-fights that break out are located around the flag but can take place anywhere on the map. The team that coordinates their actions best usually wins. For this reason there is a huge emphasis in this game on team communication.
Whereas, in Capture the flag almost all the action can be found in a straight line between the two team's flag poles, in HTF, the action can happen anywhere and you will be exploring areas of maps you've never even new existed. For this reason, it is important to be a very well rounded player on HTF. You could be fighting hand to hand in a small alley way one second and sniping down a long field the next.
Hold the flag, as the name implies, is a defender's game. The game is won or lost on defense.
For that reason we'll start discussing tactics by beginning with the defenders of the flag.
DEFENSE
Defense in HTF can take on two forms:
* Static Defense
* Dynamic Defense
A static defensive position could be a house for example. The flagholder runs into a house and his teammates seal the place off to attackers. This is probably the most common strategy in HTF. If you are the flagholder try to run into a windowless room to prevent frag grenades from getting to you. Remember that the enemy knows exactly where you are so they will be coming at you and your teammate defenders with a fury.
The other defensive form is a dynamic defense. An example of dynamic defense is if you imagine yourself as the flag holder surrounded by all of your teammates, picture a spoked bicycle wheel and the flag holder is the axle. Now roll the wheel. You must continue moving with the flag in an attempt to take advantage of the one second delay on the compass which marks you as the flagholder.
That one second is critical in this game as it could mark the difference between life and death. This type of defense requires that you have excellent protection from the enemy's direct fire. You'll need high walls: an alley or a street with tall buildings either side is also a good example. Your teammates can seal off the two ends of the street and the one second of lag between your location and that shown on the enemy's compass can give you protection from the barrage of grenades soon to be coming your way.
The enemy will be following the red dot on their compass which signifies where you are but, of course, by the time they get there, you will be (hopefully) gone and they will run into an ambush wet up by your teammates.
A dynamic defense should work like a continuous rolling ambush. Very, very deadly.
OFFENSE
On the offensive side of things, be the first to the flag. This sounds trivial but watch your HUD after a team scores and rush to the flag. If your teammate got to it first, make sure you quickly transition from offense to defense instantly and make sure your flagholder gets to safety - even if it means giving yourself up.
In fact, a jihadi approach can work well to distract your opponents from laying fire on your flagman. If you rush the enemy all guns blazing and they will have to stop what they are doing to take care of you.
If the opponents have the flag, you will find yourself trying to breach a multi layered defensive position.If there are trip wires leading into the flag area, someone will have to go in there and take one for the team. Trip wires are typically used in HTF because of the need to sway the balance of the game to the defense.
Don't forget to space out a bit going into houses where there are trips - you don't want to take out your whole team when you step on one. Lead the charge into a defensive position with a barrage of nades and smoke.
Hopefully a few players are carrying rifles. These folks should pick off any of the defenders in static positions (look for people in the windows and doorways). Then rush the house with some heavy assault weapons. If you are a team leader, use at least 3 people to rush prepared positions. Communicate a staging area to your team. And then give them the go signal.