AWE Game Mode Switches
awe oldschool (allows control over many aspects of this game mode)
awe fullyloaded (awe_modwarfare)
awe hardcore – fully working hardcore mode (with proper hardcore playerhealth setting)
awe "force class" - either per-team, or for all players - no menus, just admin-options to assign what weapons, class, etc.
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AWE Health System
awe spawn protection (3 modes of protection)
awe regen method - 4 settings if regen is on
awe healthbar
awe drop health packs (custom health pack model, with life span for the packs, so they disappear after time)
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AWE Hardpoint System
allows complete control over hardpoints. Some of the dvars:
set awe_hardpoints 1 //Turn off or on hardpoints globally
set awe_hardpoint_allowuav 1
set awe_hardpoint_allow_airstrike 1
set awe_hardpoint_allow_helicopter 1
set awe_hardpoint_forceuav 0
set awe_hardpoint_uav_streak 3 //max: 50
set awe_hardpoint_air_streak 5 //max: 50
set awe_hardpoint_heli_streak 7 //max: 50
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# awe anti-lag (turn off anti lag. overrides forced anti-lag on)
# awe ranking (non-persistant)
# awe pre-match "ready up" (gametype delay)
# awe switch-teams (allied players become axis; vice versa. either half time, or every round)
# awe anti-jumpshot/anti-dive bombing monitor
# awe spectating (cod2 method)
# awe auto balance (cod2 method - fully fixed round balance)
# awe anti-camper/anti-afk monitor
# awe team-killing monitor, with kick player option
# awe server messages
# awe welcome messages
# awe custom clan logo feature (loop fading)
# awe weapon drop control – class based
# awe nade drop control – class based
# awe shell shock control
# awe earthquake control
# awe deathicon control
# awe stop objective points
# awe laser dot
# awe handle-dead bodies (sink if ragdoll is off; delete if not)
# awe team status (num of players dead/alive)
# awe intermission system - music and time settings
# awe pain sounds
# awe death sounds
# awe bloody screen
3 custom gametypes (so far): Capture the Flag, Capture the Flag (back), and Hold the Flag.